Perks are essential tools in Match Masters that provide players with a strategic edge during gameplay. These perks can be purchased before matches or earned through events, tournaments, special offers, and trophy milestones. While classic perks like Shuffle and Hammer are available for free, players can choose up to two additional perks to use before starting a match. Once selected, these perks are only active in the specific match they were chosen for, even if they are not used during gameplay. By utilizing perks effectively, players can gain a significant advantage over their opponents and add excitement to their matches.
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Checkerboard
The Checkerboard perk duplicates two random colors on the board, creating a checkerboard pattern. This perk is particularly useful when combined with boosters that target similar colors. It enhances the chances of creating powerful matches and triggering special effects. The Checkerboard perk becomes available at 16,000 trophies.
Remove Cross
The Remove Cross perk allows players to select a piece on the board, removing its entire row and column. This powerful ability is comparable to the Laser Booster, enabling strategic clearing of the board to disrupt opponents and create opportunities. The Remove Cross perk becomes available at 2,950 trophies.
Energy Boost
The Energy Boost perk provides an extra boost to your gameplay by charging your booster bar more efficiently. When activated, the next match you make, regardless of color, will count as a blue match for charging your booster. This perk is invaluable for quickly activating boosters and gaining an upper hand. The Energy Boost perk becomes available at 3,400 trophies.
Mini Cleo
The Mini Cleo perk introduces additional scarabs to the board, spreading similar pieces across the grid. Players can strategically place a scarab on any piece to maximize their chances of creating powerful matches. However, this perk requires a sufficient variety of colors on the board to function effectively. The Mini Cleo perk becomes available at 30,000 trophies.
Mini Cobra
The Mini Cobra perk duplicates a chosen column on the board, shifting it to the adjacent column for expanded matching possibilities. For instance, selecting the far-right column will clone it to the left. This perk is particularly useful for creating large matches and maximizing board potential. The Mini Cobra perk becomes available at 10,000 trophies.
Mini Mastermind
The Mini Mastermind perk rearranges pieces on the board to create special matches automatically. This clever perk eliminates the need for manual planning, allowing players to sit back and enjoy the results of strategic board manipulation. The Mini Mastermind perk becomes available at 675 trophies.
Mini Wand
The Mini Wand perk functions similarly to the Magic Wand gold booster by selecting and eliminating a random color from the board. This action clears space for new matches and increases the likelihood of uncovering special pieces. The Mini Wand perk becomes available at 2,425 trophies.
Teleport
The Teleport perk offers precise control over the board by allowing players to switch two pieces and secure desired matches. This perk is ideal for setting up powerful combinations or clearing specific areas of the board. The Teleport perk becomes available at 6,000 trophies.
Create Lightning
When activated, the Create Lightning perk generates two lightning pieces on the board, which can be used strategically to clear large sections and disrupt opponents. The Create Lightning perk becomes available at 1,500 trophies.
Detonator
The Detonator perk unleashes explosive power by activating all special pieces on the board simultaneously. To use this perk, there must be at least one special piece present. It is a fantastic way to impress opponents and create significant board-clearing opportunities. The Detonator perk becomes available at 1,950 trophies.
Bomb Delivery
The Bomb Delivery perk plants a bomb in the center of the board, exploding surrounding pieces and creating a ripple effect. This perk is a powerful tool for clearing large areas and generating new match possibilities. The Bomb Delivery perk becomes available at 900 trophies.
Star Maker
The Star Maker perk adds blue stars to the board, enabling better blue matches and faster booster activation. This perk can also create blue special pieces, making it an excellent choice for players aiming to optimize their gameplay. The Star Maker perk becomes available at 4,000 trophies.
Shuffle
The Shuffle perk is a classic tool that reshuffles all the pieces on the board. This action helps create new match combinations and opportunities when the board becomes unplayable or stagnant.
Hammer
The Hammer perk lets players remove a specific piece from the board. This selective removal can be used strategically to clear obstructive pieces or set up advantageous moves.
Conclusion
Perks in Match Masters are invaluable tools that add a layer of strategy and excitement to gameplay. Each perk offers unique advantages, from rearranging the board to creating special pieces and clearing entire sections. By understanding the function and availability of each perk, players can make informed decisions to enhance their performance and outsmart opponents. Whether you’re using classic perks like Shuffle and Hammer or advanced options like Mini Cleo and Detonator, mastering these tools will undoubtedly elevate your Match Masters experience.